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April 14, 2021
This week, NVIDIA announced the release of the latest version of Variable Rate Supersampling (VRSS), which now includes dynamic foveated rendering, powered by Tobii Spotlight Technology.
The new version, VRSS 2, powers the NVIDIA driver with the latest eye tracking information at minimal latency, which is used to control the super-sampled region of the render frame to enhance image quality based on where the user is looking.
VRSS is a zero-coding solution, which means that developers do not need to add any code to implement VRSS. All the work is done through NVIDIA drivers, which makes it easy for users to experience VRSS in games and applications.
HP’s VR headset HP Reverb G2 Omnicept Edition will be the first HMD on the market that takes advantage of this integration, as it will leverage both Tobii Eye Tracking and NVIDIA VRSS 2.
If you want to know more about Tobii’s VR & AR offering, please visit: Tobii VR | Eye Tracking Technology in Virtual Reality
Tobii is the global leader in eye tracking and pioneer of attention computing. Creating tech for a better future, our technologies and solutions apply to areas such as behavioral studies and research, healthcare, education and training, gaming, extended reality, automotive, and many more. Headquartered in Sweden, Tobii is listed on Nasdaq Stockholm (TOBII). For more information: www.tobii.com.
April 14, 2021
Head of Investor Relations
+46 (0)72 219 82 15
Interim Head of Communications, Tobii
Tobii is the global leader in eye tracking and pioneer of attention computing. Creating tech for a better future, our technologies and solutions apply to areas such as behavioral studies and research, healthcare, education and training, gaming, extended reality, automotive, and many more. Headquartered in Sweden, Tobii is listed on Nasdaq Stockholm (TOBII). For more information: www.tobii.com.